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Cognition: An Erica Reed Thriller – Interview

Cognition: An Erica Reed Thriller was a game that left us with with as many questions as it did answers. Thankfully, we had the opportunity to speak with Katie Hallahan of Phoenix Online Studios about...

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Jeff Evans of Antic Entertainment Interview

Jeff Evans, the Creative Director of Antic Entertainment speaks with us about Kingdoms CCG and it’s new upcoming features! Click here to view the embedded video. Don’t forget to vote for Kingdoms CCG...

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Don Whiteford of Nomad Games Interview

Greenlit Gaming’s Patrick had the opportunity to have a laid-back chat with Nomad Games’ Donald Whiteford. Don takes the time to talk about the varied history of Nomad Games, Talisman, as well as the...

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Humans Must Answer Interview

It is a special occasion when you get to sit down with one of the guys behind the fun and equally bizarre shmup Humans Must Answer. This game has it all. It’s got space ships, chickens, golden eggs,...

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Homesick Interview

While there are over a thousand games on Greenlight, sometimes a game jumps out at you for a particular reason. For me, Homesick did exactly that. It’s incredible atmosphere and intriguing premise drew...

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Dead State Interview

The recently greenlit Dead State has been a topic of conversation here at Greenlit Gaming for some time thanks to its interesting concept and strategic flair. We were fortunate to have the opportunity...

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Tower of Guns Interview

At Pax East, I was fortunate enough to have the opportunity to see Tower of Guns in full motion on the expo hall floor. I was blown away by the concept of the game and by the care that had gone into...

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Ether One Interview with White Paper Games

Some indie devs are just different. When I got the memo that I was going to be interviewing Manchester-based White Paper Games, I thought I would be interviewing a team representative. Well, lets just...

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Pulse Interview with Team Pixel Pi

Something I’ve learned quickly while working within the indie gaming space is that indie devs honestly have the coolest ideas. They come up with gameplay mechanics that are as innovative as they are...

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Driftmoon Interview with Anne and Ville Mönkkönen

Games nowadays tend to be extremely dramatic, depressing, and filled to the brim with weaponry and zombies. Thankfully, a game occasionally comes around to break that mold and try something a little...

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